An X denotes a power with an XP component paid by the manifester. Power Chains Some powers reference other powers that they are based upon. Only information in a power later in the power chain that is different from the base power is covered in the power being described. Header entries and other information that are the same as the base power are not repeated.

Author:Voodoozil Monos
Language:English (Spanish)
Published (Last):22 August 2014
PDF File Size:2.74 Mb
ePub File Size:10.47 Mb
Price:Free* [*Free Regsitration Required]

The following are class features of the psion. Weapon and Armor Proficiencies Psions are proficient with the club , dagger , heavy crossbow , light crossbow , quarterstaff , and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers. His base daily allotment of power points is given on Table: The Psion.

In addition, he receives bonus power points per day if he has a high Intelligence score see Table: Ability Modifiers and Bonus Power Points. His race may also provide bonus power points per day, as may certain feats and items. Discipline Every psion must decide at 1st level which psionic discipline he will specialize in. Choosing a discipline provides a psion with access to the class skills associated with that discipline see above , as well as the powers restricted to that discipline, and the special abilities associated with that discipline detailed below.

However, choosing a discipline also means that the psion cannot learn powers that are restricted to the other disciplines generalist psions cannot learn powers on any of the discipline power lists. Powers Known A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.

Choose the powers known from the psion power list , or from the list of powers of your chosen discipline if any. You cannot choose powers from disciplines other than your chosen discipline. Exception: The feat Expanded Knowledge does allow a psion to learn powers from the lists of other disciplines or even other classes.

A psion can manifest any power that has a power point cost equal to or lower than his manifester level. The number of times a psion can manifest powers in a day is limited only by his daily power points. A psion simply knows his powers; they are ingrained in his mind. Maximum Power Level Known A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers. Bonus Feats A psion gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level.

This feat must be a psionic feat , a metapsionic feat , or a psionic item creation feat. These bonus feats are in addition to the feats that a character of any class gains every other level. A psion is not limited to psionic feats , metapsionic feats , and psionic item creation feats when choosing these other feats. Detect Psionics Ps All psions, regardless of their chosen discipline, gain the ability to use detect psionics at will, as long as they maintain psionic focus.

This does not require any power point expenditure, and the power cannot be augmented. Discipline Talents Ps Each discipline gains access to two psi-like abilities that can be used as long as the psion maintains psionic focus. Discipline talents are treated as 0-level powers for all purposes such as save DC. The manifesting time for a discipline talent is the same as if it was manifested normally, or a standard action if the discipline talent does not mimic a psionic power.

These powers do not count as powers known for the psion; to manifest them normally, he must select them as his powers known normally. Discipline Abilities At 2nd, 8th, 14th, and 20th level, the psion gains special abilities related to his choice of discipline, as detailed below.

Psionic Disciplines.


Psionic Powers Overview

These are the psionic Powers: At 4th level, a Psionic Agent can spend an action point to regain a number of power points equal to her levels in this class. If an aura falls into more than one category, detect psionics indicates the stronger of the two. Psoinics relative strength of a power is indicated by its level. For those campaigns where spell resistance and power resistance are equal, it applies to spell resistance as well. Level The relative strength of a power is indicated by its level. Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules. See How to Read a Spell Descriptionfor information psilnics is the same for both psionic powers and spells.


Psionic Classes

Even an undead creature or a being that has no physical form can create a reserve of inner strength necessary to manifest powers, as long as it has an Intelligence score of at least 1. Vermin possessed of a hive mind ability are an exception to this rule. A psionic power is a one-time psionic effect. Psionic characters and creatures need not prepare their powers for use ahead of time. They either have sufficient power points to manifest a power or they do not. A power is manifested when a psionic character pays its power point cost.



Descriptors Descriptors are a way of classifying powers that have some common characteristic. Descriptors are often useful for knowing which creatures are or are not affected by a power. Descriptors for powers include compulsion, electricity, fire, language-dependent, and mind-affecting. Level The relative strength of a power is indicated by its level. Display When psionic powers manifest, secondary displays usually accompany the primary effect. Each power describes the sort of display that accompanies it.

Related Articles