GURPS SPACESHIPS PDF

At the core of a stutterwarp drive is an intricate ceramic spiral doped with crystalline Tantalum, magnetically suspended and spun at an extraordinarily fast rate. By charging the core during its rotation it can be induced to perform a quantum jump, instantaneously translating itself and the vessel carrying it several hundred yards without passing through the intervening space. The earliest drives could only charge the core once per rotation, but current designs can induce thousands of cycles per rotation. There is no feeling of acceleration, and stopping the drive cycling causes the vessel to stop immediately with no deceleration; however, the vessel retains its vector while travelling via stutterwarp, even if that movement is in opposite directions when the drive is disengaged!

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At the core of a stutterwarp drive is an intricate ceramic spiral doped with crystalline Tantalum, magnetically suspended and spun at an extraordinarily fast rate. By charging the core during its rotation it can be induced to perform a quantum jump, instantaneously translating itself and the vessel carrying it several hundred yards without passing through the intervening space. The earliest drives could only charge the core once per rotation, but current designs can induce thousands of cycles per rotation.

There is no feeling of acceleration, and stopping the drive cycling causes the vessel to stop immediately with no deceleration; however, the vessel retains its vector while travelling via stutterwarp, even if that movement is in opposite directions when the drive is disengaged! For this reason the tunneling requires small adjustments during travel to account for the small nonzero time that the vessel moves on its vector between cycles.

Most vessels will also attempt to arrive at their destination in such a manner as to utilize the velocity it maintained before it began cycling. Stutterwarp drives operate at three speeds, depending on their distance from a gravity well: Maneuver, Cruise, and FTL.

Maneuver: Near large masses, such as planets, the drives efficiency drops again. However, only in areas of strong gravitation can a stutterwarp discharge its accumulated charge. Cruise: This is the speed within most star systems; the weak gravity shelf of the stellar body significantly decreases the drive efficiency.

Top speed is mps times FTL rating if outside the maneuver radius, but still within a solar system. Stutterwarp Range Active stutterwarp drives suffer tiny distortions to the crystalline structure of their Tantalum cores during each jump cycle. Once the distortion reaches a critical level — typically after 7. More efficient faster stutterwarp drives simply speed up the process, as the decay seems to be a function both of distance per jump and number of cycles.

The crystalline distortion can be corrected by placing the core in a gravity well of at least 0. The largest dangers in the operation of a stutterwarp drive occur at two critical periods of time: when the drive is activating and when it is taken off-line. Drives are usually brought online with the aid of specialized tuning equipment at shipyards, in the safety of a gravity well, and remain active through most of their service life.

Despinning a drive core is hazardous, so most cores are kept active through most of their service life. Unfortunately, any active drive suffers destabilization during jump cycles, even if it is not being used for propulsion.

Carrying an inactive backup drive that can be brought online later is possible, but is very difficult without a shipyard! Drive Activation: Bringing an inactive stutterwarp drive online requires an Engineering Starships roll and takes at least 30 minutes. This is a painstaking process as even the slightest misalignment of the core can result in unpredictable jump behavior or the entire drive shaking itself apart! Relying on the balancing and diagnostic systems included with a stutterwarp drive i.

On a critical failure the drive coils become misaligned and are destroyed, in addition to causing 3d6 crushing explosive damage to anyone in the same section s as the stutterwarp drive.

Deactivation: Safely deactivating a stutterwarp drive involves despinning the drive core and locking it down. This is a routine task if the drive core has discharged, but practically suicidal if the drive core has any distortions. Drive Tuner: Stutterwarps can be configured with the use of specialized equipment.

Each engine gives 1G acceleration. Otherwise identical to a fusion torch Spaceships, p. Air Breathing Thrusters: The thrusters can be configured to also function in an atmosphere as a high-efficiency jet engine Spaceships, p. Multiply cost by 5. Design Features Spin gravity, stealth, and wings are used on many designs. Other options, especially automation, are less common.

Only Pentapod vessels can be biomechanical Spaceships 8, p. Unavailable Features: All superscience features are unavailable. Design Switches The following design switches are used: Boost Drives All stutterwarp drives can instantly reach their top speed, without acceleration effects. This is detailed in Spaceships 7 p. Exposed Radiators These are used as detailed in Spaceships p. Pseudo-Velocity Stutterwarp travel does not impart any kinetic energy see Stutterwarp Movement, p.

This is detailed in Spaceships p. Stardrive Reactionless Stutterwarp functions as a reactionless drive when operating in gravity wells see Stutterwarp Movement, p. Hydrogen: This is manufactured in vast quantities as part of the hydrogen economy. Rocket Fuel: Readily available even in frontier systems.

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