INTO THE DARKLANDS PATHFINDER PDF

The Darklands can be divided into three distinct layers, each with their own characteristics, inhabitants and hazards. It is mostly composed of a series of cave networks connected by lengthy twisting tunnels. For a cave network to be considered part of this region, there must be a connection to the region of Sekamina below. This region consists of a vast underground warren of tunnels that span continents. Most of the entrances to Sekamina require traveling through Nar-Voth first, but it is believed there are exceptions.

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In the Darklands , societies function with little contact from surface folk. Aklo Aklo is a language found in remote pockets of the Darklands, and is thought to have otherworldly origins. It is believed to be the language of the serpentfolk [1] but is also spoken by creatures as diverse as linnorms , [2] neothelids , [3] alghollthus , [4] shoggoths , [5] and gibbering mouthers.

Communication is achieved though percussive hits on body parts, weapons, or cavern walls, and is designed to travel long distances through echoing tunnels. Flail Snail Flail Snail is the language of the enormous snails resident in the Darklands.

It consists of sign language and slime writing: the flail snails cannot speak. The language has been studied and the findings published by the Pathfinder Society. It consists of little other than gurgling and grunting. Some believe that it is descended from the language of the fabled Vault Keepers themselves. Undercommon Undercommon is the most widely spoken language of the Darklands.

It incorporated words from Orvian , and eventually mutated so far that it was mutually unintelligible with its mother tongues.

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Into the Darklands

In the Darklands , societies function with little contact from surface folk. Aklo Aklo is a language found in remote pockets of the Darklands, and is thought to have otherworldly origins. It is believed to be the language of the serpentfolk [1] but is also spoken by creatures as diverse as linnorms , [2] neothelids , [3] alghollthus , [4] shoggoths , [5] and gibbering mouthers. Communication is achieved though percussive hits on body parts, weapons, or cavern walls, and is designed to travel long distances through echoing tunnels.

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